Grindblue Fantasy, part ???
December 18th, 2018 08:07 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
If you saw this post before it had the picture in it, blame my tumblr tagging habit -- pressing the enter key when you're tagging dreamwidth posts apparently posts the post.
In which I am full of salt at this game, as is normal.

Alright. So. This thing. First of all, let me explain what Arcarum is. Arcarum is a game mode with three difficulties -- Normal, Hard, and Extreme. Each day (unless there's an event that gives two badges a day), you get a badge that lets you go on one expedition for one of the three difficulties. In each expedition, there are three stages, and each stage has some sort of challenge to complete (destroy these objects, defeat these monsters, defeat all monsters, no objective, defeat the boss).
You get TP to explore these stages. Things that cost TP: moving to an unexplored...area/node within a stage, starting a battle with a monster, retreating from a battle, spending a turn to attack, and destroying certain objects in Extreme mode. In Normal, you get 100 TP, and in Hard and Extreme you get 50 TP. To conserve TP, people typically use skills to kill the monsters (which makes the entire fight just cost 1 TP if you don't have the press the actual attack button).
Why am I particularly salty right now? Well, this enemy has ~1.9 million hp. This would not be an issue if it didn't also get Reflect at the beginning of the battle. Reflect, you see, not only deals damage to the attacker upon being attacked, but it also functions as a damage cut. This particular enemy's Reflect caps at 1000 damage reflected back, but it still functions as a damage cut beyond that. Oh, yes, the Reflect eventually goes away if you wait long enough (there are no time limits in Arcarum battles), but "long enough" in this case is more than an hour. Unfortunately, I can't just facetank the reflect and the damage because that ends up wasting TP, which would be disastrous if the next stage ends up being a "R Characters Only" or "Skills Sealed" stage.
In which I am full of salt at this game, as is normal.

Alright. So. This thing. First of all, let me explain what Arcarum is. Arcarum is a game mode with three difficulties -- Normal, Hard, and Extreme. Each day (unless there's an event that gives two badges a day), you get a badge that lets you go on one expedition for one of the three difficulties. In each expedition, there are three stages, and each stage has some sort of challenge to complete (destroy these objects, defeat these monsters, defeat all monsters, no objective, defeat the boss).
You get TP to explore these stages. Things that cost TP: moving to an unexplored...area/node within a stage, starting a battle with a monster, retreating from a battle, spending a turn to attack, and destroying certain objects in Extreme mode. In Normal, you get 100 TP, and in Hard and Extreme you get 50 TP. To conserve TP, people typically use skills to kill the monsters (which makes the entire fight just cost 1 TP if you don't have the press the actual attack button).
Why am I particularly salty right now? Well, this enemy has ~1.9 million hp. This would not be an issue if it didn't also get Reflect at the beginning of the battle. Reflect, you see, not only deals damage to the attacker upon being attacked, but it also functions as a damage cut. This particular enemy's Reflect caps at 1000 damage reflected back, but it still functions as a damage cut beyond that. Oh, yes, the Reflect eventually goes away if you wait long enough (there are no time limits in Arcarum battles), but "long enough" in this case is more than an hour. Unfortunately, I can't just facetank the reflect and the damage because that ends up wasting TP, which would be disastrous if the next stage ends up being a "R Characters Only" or "Skills Sealed" stage.